Teaching Science Through Trade Books offers an ideal way to combine well-structured, ready-to-teach lessons with strong curricular connections and books your students just may remember, always. The team brought along more copies of the Starfinder Core Rulebook than it had for any product launch in its history.
It sold through them all in a single day. What I discovered was a remarkably flexible system, strong on character, heavy on lore and yet broad enough to support just about anything that players can throw at it. Sitting around me at the table were characters from six different races, each crystalized into an fully-realized, named character. They show up throughout the Core Rulebook and will also appear at organized play sessions in the Starfinder Society.
Each one of them is an absolute trip. Obozaya is a proud member of the lizard-like vesk species. A skilled warrior, she fights with a traditional weapon called a doshko — basically a six-foot long club with a set of jet engines on the business end.
On her back is a holoprojector that creates a colorful banner in the air, announcing to her foes across the battlefield exactly what she has in store for them.
Like all of the shirren, he carries his young child in a hardened carafe on his belt. In leaving his home planet he broke the many shared, telepathic connections with his friends and family. The Core Rulebook comes with seven races in total, as well as seven different classes like soldier, technomancer, mystic and operative to choose from. Thankfully, the book is more like a menu than a manual and meals are served a la carte thanks to a helpful index and color-coded sections.
You only really need to read the sections that apply to you the player, your race and your role. Experienced GMs will use this to their advantage, and start their groups out with sample characters based on the Iconics before branching off and making the game their own.
Aside from the Iconic characters and the exotic races, what makes Starfinder so special are the options for space-based combat. The core conceit is that every party of three to six players will have their own starship.
Battles, fought on a hex-based map, are surprisingly complex affairs with barrel rolls, evasions and other elaborate three-dimensional maneuvers.
The system scales well, and takes into account small one-man fighters as well as capital ships. That got old quickly, however. Spending too much time in space combat with a large group of players at the table is likely to drag a bit, especially when only a few characters get to make meaningful actions every round.
It will be up to GMs to encourage role-playing to fill these gaps, and to the players themselves to make their own fun during encounters that may have a tendency to drag.
But once on the ground the game felt like a well-tuned dbased experience, which it is. Ranges were such that the game is unlikely to feel like a miniatures wargame, and work to keep encounters fast and lethal.
My character, Quig, had a hand-made drone named Scout that he could use to fly ahead of the group. Outfitted with an integrated pistol, it even made for a decent weapons platform.
Our play session only lasted a few hours, but I was left with the impression of a game that can easily transform into anything that the players want it to be.
Inside the Core Rulebook are the seeds of a dramatic space opera like Mass Effect or Star Wars, but also the kind of intimate cultural and philosophical exchanges found in the best episodes of Star Trek: The Next Generation. There is room here for time-travelling Doctors, for gritty smugglers and ace starfighter pilots. You can also find it on Amazon and at your friendly local game store. The voyage sweeps along the stark Bala peninsula and down the unspoiled Gold Coast to Acapulco.
Where pirate cannons roared at Spain's golden lions, the authors fought heavy seas, lived in fishing villages, learned the traditions of Mexico and encountered such colorful characters as The Dead One, Yangtze Phil, Freight Train Jane and Wes On the Rocks.
Starfinder Author : James L. Pick up the handy visual guide and find out what you'll need to get started and when to look for stars, plus explore a complete introduction to the Solar System. Use the planisphere to navigate the entire sky any time of night, throughout the year. Whether you're a complete beginner or an accomplished astronomer, this is your up-to-date guide to exploring the cosmos.
Within this directory of futuristic equipment, you'll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class!
A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!
Search for:. These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book.
We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high.
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