If you are completely new to modding, make sure you read some guides on how to set up your game and the basics of modding. This guide is aimed at people switching over from NMM or MO2, who already have a solid grasp on the basics.
Vortex is now post version 1. I have included in my advice here some basic troubleshooting and best practices for avoiding bugs. In general, the support forums for Vortex are helpful, and the devs themselves make regular appearances there and occasionally help out, so please go there to resolve bugs with the program.
The only mods that cannot be installed with Vortex, are ones that cannot be installed by any mod manager. Very large mods that have always needed at least a partly manual installation like Weaponsmith Extended will still need this. Just be aware if you need to ask for help, that mod authors who say to not use Vortex may not be willing to offer you support if you have problems.
Installation and setup for single drive users is straight forward. Following the installation and set up guides provided by Nexus will be fine. I go over how to fix this in the File Configuration section. After launching Vortex for the first time, it should automatically detect your games. Just ignore my copy of Stardew Valley hanging out in the photo. As I already have Vortex set up, Fallout 4 is no longer appearing in the Discovered tab.
It has been moved to the Managed Tab, and in fact, as you can see in the upper left corner, Vortex is currently in Fo4 mode.
Now, choose a location for your downloads. This must be a different directory than your mod staging folder. DO NOT set this to be your default computer downloads folder.
It needs to be a permanent file location. This is why you need the Mod Staging Folder to be on the same drive as the main game, and it is the only deployment method you can use for most Bethesda games. Any errors you had related to deployment should vanish on their own now. Restart Vortex and check that these settings have been saved before moving on to Step 1. I had to re-install Vortex once before it behaved properly. Rather than each mod being organized individually, as is the case with previous mod managers, Vortex uses a combination of mod groups and rules that define the relationships between individual mods, in order to build a load order.
Before you download any mods, you need to configure your Vortex Groups to ensure a stable load order. Mod groups are chunks of mods that all should be loaded in roughly the same place in the load order, regardless of what they contain. The confusion can come when groups are named for the types of mods that usually have to be assigned there. Example: Mods that edit the physical space of the world, such as city overhaul mods, always have be loaded late in your load order, or their changes might be overridden by a different mod.
Mod groups are not the same as mod categories, and you can assign a mod to any group, regardless of what it does. I chose my groups based on this guide , which was designed to help NMM users obtain the most stable load order.
It should be noted that you cannot change the names of the default Vortex groups or the rules between them, but you can add new groups and rules to the core set that is already there. I chose to make myself a master list of what I use each default group for, but you may choose to simply bypass those groups all together and make your own entire group list. They were clever, and their words had poisoned the reputation of the women, so they were considered barren and worthless.
Firianis was here to change that perception, once and for all. He crept in through a window and made his way through the house by crawling along its ceiling. The construction webbing was tightly woven, but had yet to calcify and gave him excellent handholds.
He could smell the thick scent of perfume in the air, drawing him closer to his goal. A young man of the house walked below him and paused, tilting his head and listening intently. But he never looked and Firianis made his way unmolested to the sleeping chambers of the house matriarch. She smiled at him as he dropped from the ceiling and growled low and angry in her throat.
Her glance pointed out the thick sack of coins lying on the table and Firianis let himself nod with approval. Tools of the be done as a move action, provided the user does not care if he snaps the string.
Drow Dire Fang: This weapon is wielded by strapping it to the forearm so the tip of the weapon extends over the hand of the wearer. When the tip is rammed into a.
T he drow have developed numerous specialized target, a tightly coiled spring in the base of the weapon pieces of equipment as a result of their unique drives a steel spike forward through the hollow tip and heritage and lifestyle circumstances. After into the target.
A large poison reservoir allows the dwelling underground for countless generations and weapon to contain up to 10 doses of any single poison, waging war against dozens of vicious enemy races, the though the weapon does require a full round action to drow developed weapons, armour, and tools to protect reset once it has been used. In addition, their unique magical and religious rituals have given Fanged Axe: The blade of this axe is bifurcated rise to some pieces of equipment best suited for their vertically, giving it a pair of long, narrow cutting practice.
A selection of these tools have been provided surfaces reminiscent of spider fangs. The drow love their weapons and have designed a Impaling Blade: These massive spears sport a number of killing tools specially tailored for their massive, jagged blade almost two feet in length at their tastes. Actual caused. If the target result. Their clever design forms a vacuum a —5 circumstance penalty. The spigot can be he may not move at all though this is still considered removed with a successful Strength check DC If the impaled creature If the victim wishes to remove the spigot himself, he attempts to attack, he suffers a —4 penalty to all attack must make a successful Will save DC 20 in order and damage rolls while he remains impaled.
Removing the spigot Concentration check DC 20 at a —4 circumstance causes 1d6 hit points of damage. In its primary form, it is a steel to cast the spell due to the horrible pain. Creatures composite bow. It can also be twisted and opened into who manage to move while impaled on a weapon are a pair of short swords with curved blades and handles. If it scores maximum damage or a critical hit, it is stuck in the body of the victim and begins siphoning his blood out at the rate of 1d4 hit points of additional damage per round.
Note that this ability does not work on undead, plants, constructs, or other creatures without a circulatory system. Entangled targets suffer 1d6 hit points of damage each round they remain entangled in the web, including rounds in which they attempt to escape. This weapon is otherwise treated as a normal net. One attack roll is applied to all targets in the area of effect. Those who succeed at the save suffer no additional ill effects, those who fail suffer 1d3 hit points of extra damage from the weapon.
Once a target succeeds at the Fortitude save, no additional damage is caused by that particular injury, though the target could suffer a subsequent injury from a Spiderhair Blade and begin taking aggravated damage again. The weapon looks like little more than a 3-foot-long rod of steel mounted on a complex tangle of springs and canisters. Spiderhair Blades: While these short swords look much like any other small, bladed weapon, they create horribly painful injuries.
In use, they are warhammer, the striking surface of the weapon is lined built to wrap around a limb or other body part and then with row after row of pyramidal spikes and is capable are yanked back to the wielder. Serrated Bone Cutlass: Fashioned from the leg bones of a fallen foe, the serrated bone cutlass is treated with various alchemical mixtures to give it a ragged, terribly sharp edge.
This mastery Dreamspittle Poison: Derived from a variety of over their territory was made possible through drow fungi and distilled along with a healthy dose of spider ingenuity and inventiveness, which spawned a number venom, this poison is useful for relaxing a subject and of tools to make their lives easier. A selection of these is fatal only in very large doses. When injected, the tools can be found below, along with information on poison immediately disrupts the ability of the target to how the tools are used.
The subject is allowed a Fortitude save DC 15 to avoid the effects of Breeding Rings: The drow view of the impregnation this poison. If the save is failed, the subject instantly process is, at best, brutal. It is based around the loses his Dexterity bonus against any attacks directed subjugation of the partner and only one of the involved against him.
The secondary effects of the poison kick parties ever experiences any real pleasure with the in 1d4 rounds later, at which time the subject suffers experience. Pain and suffering, from the moment vivid hallucinations and collapses to the ground, unable of their conception, is built into the drow psyche. This effect lasts for 1d6 hours. The hooks paralyzed stupor for as long as the medic wishes.
This are jagged rings of steel, their inner surfaces lined with requires an additional dose of poison every 1d6 hours, dozens of barbs, attached to lengths of steel chain. The but only one Healing check per day. When the doses are given within a few minutes of one another. Thus, if a subject is hands and wrist are torn. While a slave might escape if he is truly determined, his hands would be destroyed Dreamspittle is a favoured recreational poison for the in the process.
When a creature who is wearing the injections. When the wire is pulled, as a free hostile territory or simply to avoid notice when doing action, the contents of the essence injector are forced something they would rather not be caught doing. The into the body of the drow. The essence injector is cloak is a deep black in colour and has a voluminous normally worn as a way for a drow to quickly consume hood capable of completely covering the face of its an emergency potion.
The cloak also contains two dozen tiny, hidden the height of their expertise. Instrument gloves contain pockets, each of which can hold a tiny object. The tiny lenses, screw drivers, cutting blades, scissors, and pockets seal almost invisibly thanks to the interlocking even small hammers, all integrated into the design of.
A complex locking Breeding Rings gp 5 lb mechanism is used to put the collar Crystalshroud Cloak gp 7 lb in place and it is this device which Essence Injectors gp 2 lb makes the collar so lethal. When Dreamspittle per dose gp. A key can be used to unlock the collar, which can be broken with a successful Strength check DC 40 , or the glove.
The wearer can then use any of the tools opened with a knock spell, but will otherwise continue without needing to switch hands and each tool can be tightening until the target is choked to death. A single instrument glove provides its bonus A locking collar can be used as a weapon, provided the to a single type of trade skill only, as the tools must be target is grappled or otherwise immobilized.
If a drow customized for not only the wearer, but the Craft skill wants to attach a collar to a target he is grappling, he he chooses to practice. The lines are stored in leather canisters, in foe of their Dexterity bonus during a round by yanking which they soak in a watery adhesive solution.
One on the swing line. If the weight. The line can be thrown up to 30 feet and will target wins the Strength check, however, the wielder of stick to whatever surface it touches — if aiming for a the swing line loses his grip on the silk rope. Regaining control of a swing line requires a successful Once the line is in place, the drow can swing on it, Dexterity check DC 15 , after which the wielder may climb it, or otherwise use it to make their way across, begin using it as normal.
Swing line adhesive retains its strength for 8 hours, Swing lines can be used in combat, as well. The swing line itself is a foot length of silk touch attack. Armour Class for every swing line stuck to them, as their movement and ability to dodge incoming blows is greatly restricted. Pulling a swing line off its target afford when going into the rougher neighbourhoods.
Pulling a swing Because of this, the drow have created a variety of line out of the hands of its wielder requires an opposed armour types, from the surprisingly strong and ornate Strength check DC This section provides type shares the lust and taste for blood of the drow information about this armour and its creation.
Note that the battle and while the wearer is moving at more than half armour bonus decreases by one for every hour that their normal speed. Though the cooked meal or the perfume of a lover. This armour armour is actually little better than simple cloth robes,.
The wearer of this armour may drag his weapon across the armour Scrollsheath Robes: Drow wizards do their best to to coat its edge or tip with poison this is a full round scrape out every advantage they can, no matter how action, the poison has a Fort save DC 15 with Initial minor it may seem on the surface.
The scrollsheath and Secondary Damage of 1d3 points of temporary robes are one such example — robes with scroll Strength damage. While the armour is not built for cases built into the sleeves for quick access.
Poison sleeve of the armour, allowing the wizard to retrieve can be reapplied to the armour by a successful Craft the scroll as a free action, unrolling it from the edge of alchemy check DC 20 , which requires 8 hours of the sleeve itself so it is ready for immediate use.
The result is a strong and to wear it for the protection it offers. While spellsplinter armour does vibrations to other parts of the armour. Magical Items When the wearer is targeted by a spell and fails his Given the dangers of their environment and the number saving throw, he may gain another saving throw by of enemies they possess, the drow spend a great deal activating his armour as a free action.
The armour of time and effort researching new ways of dispatching bonus for the armour is then reduced by an amount their foes and protecting their territory. This process site in drow cities, and the dark elves are loathe requires one full 8-hour day per point of armour to let even these least of their servants go without restored.
If one of the skill checks fail, the armour is extracting the last bit of usefulness from their bodies. Though heavier than the gossamer gp; Weight: 4 lb. Breastplate of the Necrotic Grasp: This breastplate 1d10 x 1d6 minutes, and burns away a ft. Those unfortunates effective piece of armour for drow warriors. These boots provide no protection themselves, Item, neutralize poison,, speak with dead, spell nor may they be worn over other footwear.
The robe is normally loose enough it can be worn comfortably over Medium or Light armour. The solution burns for. T Range: Close 25 ft. While these spells may certainly be learned by others, the drow would not willingly Though the power of this spell builds slowly, if it teach them to outsiders and will do their utmost to reaches its ultimate end the result is quite spectacular.
The target Components: V, S, M is allowed a new saving throw at the end of each Casting Time: 1 minute round and, if any of these saves succeed, the spell Range: Personal immediately ends and no further damage is caused. The material components for this spell is a living crystalsilk spider, a pinch of diamond dust valued at 25 gold pieces, and a drop of oil of slipperiness. This drop is not enough to consume the oil in any appreciable fashion, but it must come directly from a vial containing the potion as the drop loses its potency if separated for more than a few moments.
If the spell lasts wishes on himself, but the damage can never take him within the target until its duration has expired, the below At -1 hit points, the target passes out despite target immediately dies as the caster bursts from its any other magical or feat effect he might possess that guts in a shower of blood and viscera, having grown would provide him with an ability to stay conscious.
Then, this spell stabilizes the target and sends a mental The caster is fully healed and free from any disease, signal to the caster that the fool under its effects is near harmful magical effects, or poisons when he emerges death.
All of his the spot where it was cast. The victim is physically equipment and possessions remain where they were, capable of being moved, but he cannot willingly move with anything being worn simply falling through the farther than this distance nor take any action that would dust of his old body.
This aspect of the spell makes it a perfect compliment to any incarceration and The real risk to this spell comes if the caster runs out of lends itself well to the captivity of powerful victims. He will be reborn if the expressed in hit points, so a victim could conceivably target suffers the full duration of the spell, but if the power word, kill, or disintegrate himself, but prisoners target makes a successful saving throw after the caster with access to that level of magic are more likely to use dies and ends the spell prematurely, the caster is gone it on their guards.
If the target fails its save, despite their urges to the contrary. Perhaps a captive its blood is transformed into a deadly poison. Even has information that magic cannot reach or they may worse, if the victim dies, its body bursts into a geyser be valuable as ransom, but for whatever reason, they of venom that showers a foot radius sphere with must remain alive for the time being.
As anyone with a dangerous contact venom. Some points of Constitution loss for the remainder of its captives are wise enough to realize that a clean death duration. Those splashed with the poison from an exploding target are treated as if they had suffered an injection of To that end, this spell was created by drow priestesses medium-sized spider venom DC 14, Initial damage to ensure that their favorite pets and prisoners did not 1d4 Str; Secondary Damage 1d6 Str.
When cast, this spell makes it impossible for The material component for this spell is a sac of small the target to kill himself. He may suffer any amount spider venom 20 gp in most drow cities. Casting Time: 1 round Range: Close 25 ft. To cast this spell, the mage or priest Save: Fort negates clutches the focus in one hand and targets his opponent Spell Resistance: Yes with a ray of black light with the other. This beam A spell used by the women in drow cities to bring requires a ranged touch attack and fades away with an pain and cruelty to even the softest of acts, the kiss undying shriek of soul-wrenching horror if it misses.
A victim killed very slowly bleed. This causes them to turn a shade of in this manner cannot be raised or resurrected, even by deepest crimson or whatever colour the blood of the the power of a wish, miracle, or similar magic. If the caster should be and drip slowly down the sides of her saving throw is successful, he loses 1d6 per caster level chin. If she can successfully kiss a living target on any in hit points.
This damage may also kill the victim, but exposed skin, an act that requires a special touch attack it does not cause permanent death as noted above.
The focus of successful Fortitude saving throw. Though and the attack cannot be used again without recasting the fetus, as it matures, may exhibit some of the the spell.
Line of effect is Save: None not required, but line of sight is. Scrying of any kind, Spell Resistance: No including spells like clairvoyance or arcane eye, will.
Dexterity , and possesses one hit point per caster level. It can make unarmed attacks for 1d6 cold damage The arcane or divine focus of this spell is a blessed without drawing an attack of opportunity, cannot or baned black gem of any sort worth gold cast spells, and may not carry any form of equipment pieces. While the spell is active, the gem vanishes. It without the ghost touch property. There is no special connection between the lost.
It also gains 10 Casting Time: 1 round feet of additional control range and 1d4 additional hit Range: Close 25 ft. Save: None Spell Resistance: Yes. That one is the sole inheritor Calling to their deities of darkness, the caster conjures of the black energies waiting to suffuse it and change forth a blade of negative energy forged out of elemental it into something monstrous, a vampire spider.
One energy and patterned after his own soul. This sword hour after the spell is cast, the egg sac bursts open and is different for every caster and once a form is chosen, the vampire spider emerges fully formed and ready to it cannot be altered.
If the caster has any feats related serve. The the time of spellcasting. If its master is not the same only limitations of form are that the weapon must be as the one who casts the spell, the vampire spider will slashing and it cannot grant reach. Vampire spiders can only serve one master, force, giving it the ghost touch power by default. It that individual can never be changed, and the creatures vanishes and the spell ends prematurely if it leaves go rogue and masterless if that being dies.
The Dance of Stalactites scrying or similar magic for elapsed time equal to a day or more. The target stalactite or stalagmite may also Transmutation [Earth] Level: Clr 6 bear an arcane mark cast by you, in which case prior Components: V, S study is unnecessary. This travel cannot be blocked Casting Time: 1 round by spells designed to bar extradimensional travel, but Range: Unlimited it can be stopped by a magic circle, which it cannot Target: You cross. Duration: 2 rounds If the stalactite does not exist or is damaged to the This spell empowers the caster to step into a natural point of no longer being larger than the caster in any stalagmite or stalactite larger than she is as a full round one contiguous piece, the spell fails.
If transmute rock action and emerge one round later from another such to mud affects either the entry stone or the exit stone structure anywhere in a cavern known to her.
This spell is treated exactly as the web spell, with one important difference. When this damage is caused, the caster of the spell gains one-half the number of hit points the web caused as the life essence is transferred from the unfortunate to the spellcaster.
This spell will not work on any members of the drow clergy, as they are protected from its effects by their dark gods. This spell requires a bit of spider web for its material component. T get over their fascination with the destructive aspects o the drow, all the world is but a tool or of their art. Perhaps the serving as torturers and feared executioners.
Whether as a means of punishment or in skills. Now, subjects may appear unchanged, The Prestige Drow for more information. First, the subject is and metal. Very often, the subject is given a powerful unpredictable and easily lead to disgusting side effects.
In some cases, infections occur, which is the most Review these carefully before surrendering your common problem faced during the process.
Drow can be very petty. Noble houses have been toppled because of a dress worn at the wrong time or Reversion is a much more serious problem — there are a favourite slave injured during inter-house games. Because of this, drow spend a own vitality. While the pain from the experience is great deal of time thinking about and altering their quite intense, there are no other ill effects — other appearances to conform to the ideal drow appearance. Note that these are examples that show the sorts of things that it can The Process: Discusses the manner in which the accomplish, but is not all-inclusive.
These costs can consist of. In decidedly unnatural way adding twisting runes of general, this deformity should tie directly into the type bone, creating additional pairs of lips, etc. Note that these appendages are incapable gender characteristics of the character, the result is a of doing anything useful and are for appearances only.
DC 20 10 gp for three hours DC 15 divided by 5 , for a total of gp for the operation. DC 20 well paid. Immediately after the in canines and other animals. DC 20 operation is completed, the subject must make a Fortitude save DC See the section only. DC 25 on Reversion, below, for more information. For every successful Fleshcrafting procedure the subject The Process has endured in the past which did not result in a reversion , the DC of this save is increased by 5.
If he succeeds, he has performed the Functional operation adequately and the cosmetic change is made Fleshcrafting and looks good.
In this case, the body the skull and spine of the subject naturally. Failing by fewer than 5 indicates an aborted operation. Only a few more days. Her voice broke quickly, reduced to a whimpering screech. The sections below detail the and works as intended. Immediately following a distance. In the unfortunate event the failure is the bodies of giant slugs. In addition, the subject commodity and few will part with it unless well paid.
Immediately after the operation is completed, the subject must make a Web Glands: Once per day per level, the subject may Fortitude save DC If this save is successful, the vomit a web from a pair of glands inserted inside his target will suffer reversion in 1d3 days. See the section mouth and neck. This web has a range of 30 feet and is on Reversion, below, for more information. For treated as an attack with a net.
It is capable of affecting every successful Fleshcrafting procedure the subject a creature up to one size larger than the subject. DC: 20 the muscle mass and strength in the hands.
This is very distracting, the damage normally caused by grappling. This cartilage and the entire limb is elongated. The subject suffers a —2 penalty to all makes, other than those used to escape from a grapple.
DC: 25 Once per day, per level, the subject may rupture a few Penalty: Because the limb is not as sturdy as an arm of these blisters to generate a substantial quantity of with normal muscular and bone structure, the subject poison. This venom may either be delivered through suffers a —2 natural penalty to his Strength for all a bite attack provided he has the Biter feat or used actions not related to grappling.
The affected ability may be bonus. This causes a —5 penalty to all suppurating sores caused by the course of poison Balance and Acrobatics skill checks. As the poison moves through the surface capillaries, it breaks down the tissues, Bone Blades: Applied to either an arm or the legs necrotizing skin and muscle. The prevents any natural healing. Gliders can travel at speeds between 20 feet and DC: 25 40 feet per round, but cannot hover.
Gliders have a Penalty: In order to harden the bone and provide manoeuvrability class of good. At the beginning of each day, roll points of damage that cannot be healed until the spell 1d10 — on a result of 1, the subject suffers a —2 penalty is released.
During this time the subject suffers a —2 penalty to all Saving throws required by any spell Location: Torso affecting the subject. DC: Whenever the subject foot, as long as he was not also blindfolded.
This causes DC: 30 an immediate but temporary loss of 1d3 points of Penalty: The sleeve often breaks out into sores that are Constitution as the gland voids and cleans itself out open to infection. This damage heals an outbreak occurring randomly determine which day normally, and may be magically healed, as well. If the subject does anything other than receive bed rest during this Weapon Graft: The subject may have one hand time period, he does not heal naturally at all and replaced with a weapon of his choice, provided he can suffers 1 point of temporary Constitution damage each wield the weapon in one hand.
Also I didn't make this, stop asking for an update. Created by Hagrid the Wise. I do not take any credit for any of this work, all rights go to Silverlan for the addon and Bethesda for the creation of the models in the first place. Garry's Mod Construct Half Life 2 Settings. Created by kompakt-disk. The difficulty changes enemy and friendly Half-Life 2 Driveable Vehicles.
Created by Doc. Third pack from the "Source Vehicles" pack. These are all the vehicles from Half-Life 2 and episodes, are all driveable and doesn't require anything, only Garry's Mod.
Credit go to Valve for the original static models, and me to have converted them into pr Headcrab Plague. Created by YelMalanta. Created by Professor Heavy. Barnes Romka -models valve Predaaator. Created by RedFlytrap.
Hydra SNPC. Created by Jon a scone. Please note, I did not make this, I merely bug-fixed it and "ported" it to Gmod 13! I fixed it up, gave it a suitable material, removed that annoying prop at the top of i Created by xyzzy.
Metropolice Pack. Created by DPotatoman. Molotov Cocktail. Created by Shock. NextBot Zombies 2. Created by sean. NPC Camera. Created by SquidNipples. I had no part in its creation, but this hasn't been uploaded to the workshop or updated in years. His description is as follows: "This simple tool allows you to place a camera inside of the head of almost NPC Reinforcements [Discontinued].
Feel free to modify it as you wish without my permission. Not muliplayer tested. NPC Tools. Created by Silverlan. I'm done with gmod and I don't take requests, so please stop spamming the comment section. There won't be any updates or new packs. What sets NPC Weapons apart? NPC Weapons are different from others in that these weapons can fire from any range, and NPCs will always fire these weapons as fast as possible with deadly a NPC Groups.
Created by V He is back, and he is got some new tricks! He is very angry and dangerous! Now you can plant bombs, tha Ragdoll Blood. Created by Buu Takes into account different material types, and even lets you add or remove more ragdolls to emit effects! Comes with a large Resistance Turrets. Created by AnBro-ID. Sabre-aN's Headcrab Zombie Mod. Created by Sabre-aN.
In short, what this mod does is: -Adds 25 new Headcrab Zombie variants. Seats Network Optimizer. Simple Prop Damage - Ultimate Destruction.
Slenderman SNPC. Created by -Sev-. This SNPC is meant to scare you. It looks like Slenderman but had different traits, for instance instead of teleporting he walks ever closer to you, he has a few different sounds added in that aren't related but I think he will give you a good scare on any Starship Troopers was released in year by now dead Strangelite Studios, i always wanted these bugs and some stuff in GMOD, first i made ragdolls but this is not enough for me eventually.
So i did it, first SNPC's from this game of my childhood - exclu The Replicators. Created by CrishNate. Welp, this is what I have been working on the last 4 months. Created by Aaron. Restriction system for ULX.
WAC Aircraft. Created by weltensturm. A collection of several aircraft mostly helicopters that can be flown with keyboard and mouse. Donate [www. Xenomorph SNPC. Zombie SNPCs. Zombine NPC. Created by wonderboy Created by Mr. A mod that seeks to mimic the abilities of the Devil himself, Alex Mercer. Simply spawn the Red Needle from your weapons menu, use it, and go nuts.
Ragdoll Clean up! Created by Gorich. Created by James. Create 3D2D text anywhere in the world. Created by Ellie. Hello everyone, you probably don't know me but I'm a L4D2 modder that loves to play with material proxies I manage to create new stuff for mods using texture programming, I managed to create a Random Texture System and other stuff Back in summer, I did Combine Spartans.
Created by Frosty Dr. I never actually intended to upload my Combine Spartan skins, but due to an event, I have decided to. They do not replace the original Combine, they are stand alone NPCs, default combine and metrocop. Cry of Fear Weapon Pack. All textures, models and sounds made by Team Psykskallar. Ported to GMod by me. Customisable Thirdperson. Created by CapsAdmin discord A customisable thirdperson camera tool.
It can be found in the spawnmenu under the option tab. Dodge, duck, flip, dive and.. Created by Lawrence. Created by The King of Lizards! Created by Angelfinn Welcome to my Alien Swarm Expand Npc, you need vj base to make it work.
A cursed map from years back for train build. Zombie Survival NextBots 2. Zombie Survival. Created by Cpt. Created by SyntaxError Created by WireTeam. A collection of entities connectable by data wires, which allows for the creation of advanced contraptions.
Vindictus Bosses. Created by Sculp. Vindictus Bosses 2. Dark UI Spawnmenu. Created by swifswaf. Doom 3 SNPCs. Created by upset. Happy New Year! Customizable Weaponry 2. Q: Why replace CW 1. Why not keep CW 1. How to install Weaponsmith Extended with MO2? A ton of weapons like Armory 2.
I read the mod description and how to install it but the video is unavailable, plus Im using MO2. Can anyone help me how to install it with MO2 and if possible, avoid bugs or. I downloaded and installed the asset pack included with the mod and for some reason some of the weapons are invisible in game.
Some are still there from memory the Glock 20 worked , but the AR15, M14 and M were all invisible. If anyone could shed some light on this that would be awesome.
Load order: Fallout4. All the guns come out perfect with their mods. But for some reason.
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